Jan 25, 2009, 10:47 PM // 22:47
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#1
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Banned
Join Date: Jan 2009
Profession: A/W
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Conjure + Barrage with heroes using splinter or Splinter Barrage?
Currently, two of my heroes are equipped with [splinter weapon]. My ranger also has splinter so I can boost my damage with barrage. The problem with my heroes is that they only cast it on me half the time so that's the reason why I took splinter on me as well. The other problem is that while I'm casting splinter on myself, my heroes casts it on me as well sometimes so I started thinking of taking conjure on my barrage instead. Do you think this is more effective?
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Jan 25, 2009, 11:17 PM // 23:17
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#2
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Desert Nomad
Join Date: Sep 2007
Profession: N/
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conjure+spliter+[mark of pain]= intresting dp's
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Jan 25, 2009, 11:22 PM // 23:22
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#3
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Banned
Join Date: Jan 2009
Profession: A/W
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Quote:
Originally Posted by jiggles
conjure+spliter+[mark of pain]= intresting dp's
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Yes [mark of pain] is amazing, it almost makes me want to run necro full time. I just realised I can ping my key so I can force my heroes to cast it on me all the time but that means they wouldn't be casting their other spells much. I have splinter on my curse necro hero and n/rt healer.
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Jan 25, 2009, 11:28 PM // 23:28
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#4
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Jungle Guide
Join Date: Oct 2007
Guild: Heroes of Elonia [HE]
Profession: W/Rt
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Hero AI will target party members with Martial weapons on them. They cast splinter on heroes with caster swords/spears. Rather annoying.
If you'd rather save your energy, leave it to the heroes and bring conjure.
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Jan 25, 2009, 11:38 PM // 23:38
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#5
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Forge Runner
Join Date: Aug 2006
Profession: R/
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Quote:
Originally Posted by [Morkai]
Hero AI will target party members with Martial weapons on them. They cast splinter on heroes with caster swords/spears. Rather annoying.
If you'd rather save your energy, leave it to the heroes and bring conjure.
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Heroes tend to cast splinter weapon on healer henchmen first... yea it's rather annoying.
I usually micro splinter onto myself at the start of every fight so I can land a nice IA or Volley into a mob for 200-300ish damage. 1 copy on a Rit with 14 channeling is usually enough.
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Jan 26, 2009, 01:33 AM // 01:33
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#6
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Desert Nomad
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Good luck on pulling a conjure+mark of pain...
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Jan 26, 2009, 03:24 AM // 03:24
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#7
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Silence and Motion
Join Date: Jul 2006
Location: Buffalo NY
Guild: New Horizon [NH]
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Remember that you can disable a hero's use of a skill by shift-clicking it. This allows you to manually cast it as you please, without the hero wasting energy spamming it where not needed.
You can also pump your damage from [[Barrage] a lot more by bringing the following skills:
[Order of Pain][By Ural's Hammer][Ebon Battle Standard of Honor][I Am the Strongest]
Or if you have another human player with you -> [Great Dwarf Weapon]
Since you have all those damage boosts, I also suggest bringing [[Triple Shot] if you still have a PvE skill slot left. This does wonders against bosses with all of those buffs on you.
Last edited by Ariena Najea; Jan 26, 2009 at 03:26 AM // 03:26..
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Jan 26, 2009, 04:55 AM // 04:55
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#8
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Grotto Attendant
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Quote:
Originally Posted by jiggles
conjure+spliter+[mark of pain]= intresting dp's
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Does not work. Read MoP's description closely.
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Jan 26, 2009, 06:17 AM // 06:17
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#9
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Desert Nomad
Join Date: Sep 2007
Profession: N/
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I once went through FoW, with a ranger who was running volley and i can assure you mark of pain triggered.
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Jan 26, 2009, 07:43 AM // 07:43
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#10
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Krytan Explorer
Join Date: Apr 2008
Guild: House of Myrthe (HoMe)
Profession: W/
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I don't see any reason why [barrage] or [volley] wouldn't trigger [mark of pain]. Each arrow does physical damage. The problem is ... once your mark dies, you have to wait for [mark of pain] to recharge, and that's 20 seconds. So I like [barbs]; it's much more easily spammable, especially for your necro heroes.
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Jan 26, 2009, 08:19 AM // 08:19
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#11
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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I prefer my heros use interrupts as they are good with them.
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Jan 26, 2009, 09:03 AM // 09:03
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#12
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Quote:
Originally Posted by Paul Dawg
I don't see any reason why [barrage] or [volley] wouldn't trigger [mark of pain]. Each arrow does physical damage. The problem is ... once your mark dies, you have to wait for [mark of pain] to recharge, and that's 20 seconds. So I like [barbs]; it's much more easily spammable, especially for your necro heroes.
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When you wield an elemental weapon (conjure) it doesn't work. MoP only works with physical damage.
MoP + pets is pretty fun ^^
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Jan 26, 2009, 07:24 PM // 19:24
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#13
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Krytan Explorer
Join Date: Apr 2008
Guild: House of Myrthe (HoMe)
Profession: W/
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Ah, OK, if you're conjuring also, then yes, it doesn't trigger [mark of pain]. But by itself, [barrage] certainly does.
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Jan 26, 2009, 11:21 PM // 23:21
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#14
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Frost Gate Guardian
Join Date: Nov 2006
Location: UK
Guild: ARGH
Profession: R/Mo
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[Great Dwarf Weapon] on your pet is fun too and i guess it would trigger[Mark of Pain]
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